Question:
Magic the Gathering Countering, Cloning, Tapping Land and Enchantment Help!?
ram2thez
2010-03-23 09:47:19 UTC
Sorry for the start, I'll make this as short as possible.
First off Decree of Silence, what can it counter and what can't it counter? My brother play Magic a lot and were still at a loss for what and when its exact counters can be.
Secondly, when he plays a Clone from his water deck does it clone the creatures abilities and possibly its enchantment that was on it at the time?
Thirdly. when I bring out a mana that says tap and add a mana to your mana pool is that from your hand or from your library or a non existent temporarily land?
Last but definitely not least! Does destroying a creature that\s enchanted destroy the enchantment with it? Or like where I read once they stay out till you tap is required mana to put on another creature.. I also read only enchantments go out from Destroy cards or removing/Exiling. Any help on any of this is greatly appreciated! Thanks!
Three answers:
?
2010-03-23 10:57:53 UTC
1. It counters spells - simple as that. A spell is any card played that isn't a land. So basically, when an opponent plays a nonland card, the Decree counters it.



2. Clone copies everything written on the card and nothing more. It will get any abilities the creature naturally has, but nothing given to it from outside effects such as enchantments or +1/+1 counters. The exception is other copy effects - if you Clone a Body Double, your Clone will be a copy of whatever the Body Double is copying.



3. A common misconception among newer players is that "land" and "mana" are the same thing - they're not. Land produces mana. A common metaphor is that land is fruit and mana is juice - when you squeeze (tap) the fruit (land), you get juice (mana), not more fruit. "TAP: Add G to your mana pool" is an intristic ability that all Forests have - if you think of it as Llanowar Elves acting the same way as a regular Forest, chances are good a lot of your queries will be cleared up.



4. If a creature leaves play for any reason, any enchantments attached to it will be sent to your graveyard. That includes being destroyed, exiled, returned to your hand, or leaving play in any other way. As soon as the creature's not there anymore, the enchantment goes poof.



EDIT: It can't counter anything played before it. It only counters things that are played while it's in play.
MagicianTrent
2010-03-23 12:09:58 UTC
Decree of Silence: You cast it as an enchantment as normal. Following it entering the battlefield, any time an opponent casts a spell (any spell), that spell is automatically countered (unless it is uncounterable), and a depletion counters is put on Decree of Silence. After it gets three counters (usually right when it counters the third spell), Decree of Silence gets sacrificed. Ridiculously powerful, but at 8 mana, it should be.



Edit: You can only counter things that are on the stack. Once something resolves, there is nothing relating to it to counter.



Clone (and all other clone-like effects, like Rite of Replication and Jwari Shapeshifter) create creatures that are exact copies of the target creature, as if you had just cast another card of that creature. It does not copy enchantments/equips/counters on the creature, it is just another of that creature.



Lands: You are making the classic mistake of beginner Magic players. Land and Mana are not the same thing. In General, when you tap a land, it adds one Mana to your Mana Pool. Your Mana Pool is not physically represented on the table, you and your opponent simply have to keep track of it in your head. It is from the Mana Pool that you get the Mana you use to cast spells.



Enchantments: Enchantments that attach to a permanent (now called Enchantment - Auras) are sent to the graveyard as a state-based effect whenever the permanent they are attached to leaves the battlefield (destroyed/sacrificed/returned to hand/exiled). This is the main difference between Auras and Equipments; Equipments remain on the battlefield after the creature they are equipped to is removed from the battlefield.
?
2016-06-01 08:43:42 UTC
If he's using anti-black deck, the best thing you can do is NOT playing mono black deck. Any way, if you insist to use mono black deck against him, here's my advice: 1. Black has no enchantment removal. but some colorless card do. you can use Ratchet bomb, Nevinyrral's Disk, etc 2. Don't use swamps, use non-basic land instead 3. If you insist to use swamps, use Urborg, tomb of yawgmoth for funny result. It's makes all lands into 'swamp' in addition of it's original land type. So karma will also deal damage to him as well. Use a lot of drain / lifelink effect so you have enough life 4. Use card like Memoricide, Cranial Extraction, or Jester Scepter to exile Karma or other annoying cards before it can be played. Persecute also helpful against monocolored deck if your opponent play mono-white 5. Use card that makes your opponent cant win like platinum empyrion or platinum angel and protect them. 6. you may use Eon Hub to negate Karma's effect but it's not recommended


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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