Question:
What are the weaknesses of a Gladiator Beast deck (Yu-Gi-Oh)?
Dueler Zoey
2008-07-28 09:13:34 UTC
First I planned on making a Dino Deck for tournys, after some research I switched to CB, after even MORE research I switched to my final decision, a Gladiator Beast deck to be used in Yu-Gi-Oh TCG Tournaments. I'm still researching the cards online, figuring out its strong points and it seems like a good choice to use in Tournys, not to mention it be the most popular and supposedly the best Tourny deck out there right now. I need to know it's weaknesses to figure out how to add some cards into it to get around them.

Btw, I've been wondering if the effect of a Gladiator stays when it's destroyed by a monster, for example if it was attacked by a monster and destroyed would it go to the Graveyard or would it return to my deck?

Some Spell and Trap Cards I should add as well as Monster Cards would also be a plus.
Three answers:
Mo$t F@mOu$$$
2008-07-28 12:44:11 UTC
One of the Gladiator Beast decks' weak points is that they are required to battle in order to activate their effects, so one of the easiest ways to stop them is by using cards that trigger during battle or prevent players from attacking in the first place, like Negate Attack or Wall of Revealing Light. Another weakness is that these decks have to perform many Special Summons from the deck to work at its full potential, and cards like Royal Oppression, Destiny Hero - Plasma, or Vanity's Fiend easily stop them. The other weakness is that they are easily stopped with cards like Bottomless Trap Hole. Though, since they are all Special Summons, Gladiator Beasts are unhindered by Trap Hole and Pulling the Rug. Skill Drain Decks, though, are a big obstacle for Gladiator Beast decks because, like Monarchs, they rely heavily on their effects.





Support Cards Used in GB Deck:

Magical Mallet

Mask of Restrict

Respect Play

Waboku

Shrink

Rusk Recklessley

My body as a Shield

Divine Wrath

Spell Absorption

Judgement Dragon
2016-03-18 07:43:31 UTC
Well, it's a bit(so it's not a bit) too long. A deck usually don't work once it breaks the 50 card mark. U have about 10 different sort of creatures, six samurai... Crystal beast.... Gladiator beast etc... Stick to one, and no more. There are very few deck that work well with two types/classes/attribute/ group. Now, from what I can see, the best cards to make a deck out of ur jumbo is a beat down, beacuse sadly you don't have enough of anything.... six samurai requires 3 of zanji and (what's the name of the 1800?) each and crystal beast take 3 pegasus and Gladial beast take a total of 15+, each specific type you don't ahve enough. If u shorten the list and ignore the effect and build a beat down, u might have a chance...(I made a deck of urs and tested it, I only own 700 cards(real ones) and built 13 decks with them, it was beaten by #8, not a good thing) Now, go to big decks if u happen to like them for some reason, here is a few idea that actully works. 1: the chain monster deck: All the creature in deck have this ability, if this card is sent to the graveyard, blah blah blah, special summon a blah blah from your deck. such as:UFO turtle-->Masked Dragon-->troop dragon OR giant rat-->pyramid turtle-->sprit reaper This will annoy any body to their extreme, they just can't kill ur creatures. Run also a bunch of traders(1 to 1 or better ratio) that says this card will die but it will take one of yours with me.(MST, dust turnado, man eater....) And THREE sprit barrier. the idea of the deck is to create a infinite wall to blcok all attacks and take no damage. Meanwhile, the traders kill everything and allow your tiny creatures to poke him to death. Deck 2: normal rush(suggest 40 Normal monster, 15 magic and 10 traps) Run 3 heart of underdog, which means everytime you draw a normal monster, you have the option to draw more cards, up to 3 per each draw( if they are also normal, you get to draw more) you get to draw so many that you will empty your deck fast, with the aid of Two man self battle, you can summon 3 lvl 4 or lower normal monster to the field PER TURN. This basiclly says I get 5 creature on second turn, tribute them and run over opponent with huge amount of creature. Basiclly, a big deck only works if you run card that downsize it, and still useful. Man, I can talk....
2008-07-28 09:29:26 UTC
4 cards can hurt glad beast



1. phrobation

2. deck lockdown

3. legendarry jujitsu master

4. peguin soilder



thoes 4 card r normally dided people who play gb deck



but most time gb still wins



also strengt5hs



is they go back to deck and recycle there selfs ( heraklionis and gyzarus )



thoes r the fusions


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