Question:
Care to help me in building a MTG deck surrounding Stuffy Doll?
anonymous
1970-01-01 00:00:00 UTC
Care to help me in building a MTG deck surrounding Stuffy Doll?
Eight answers:
anonymous
2016-11-09 12:07:18 UTC
Stuffy Doll Deck
?
2016-06-03 09:51:57 UTC
Alteffor is right. Guilty Conscience is a white enchantment that deals one damage to the creature it is placed on for every damage that creature deals to anything. Stuffy Doll taps to deal one damage to itself, which deals damage to your opponent, then Guilty Conscience kicks in and deals damage to Stuffy, which deals damage to your opponent, which deals damage to Stuffy, which deals damage to your opponent, which deals damage to Stuffy, and so on. I'm not entirely sure if you can stop that combo from killing you, as it all happens pretty much simultaneously. Throw a couple of those in there and you end up having a few "I win" combos in the deck. It can still be beaten, but it'll be nasty.
Michael
2010-06-09 14:10:08 UTC
Here is a list I got from a friend of mine.



4x Stuffy Doll

2x Liar's Pendulum

4x Lightning Axe

2x Spitting Earth

3x Crushing Pain

2x Kindle the Carnage

2x Shivan Meteor

4x Rampant Growth

3x Recollect

2x Mwonvuli Acid-Moss

1x Weird Harvest

3x Harmonize

4x Firespout

4x Savage Twister

9x Forest

11x Mountain



His notes: "My deck relies on being able to get around 5 mana as fast as possible to pump out some Stuffy's. My deck has worked out very well for me so far because i am able to keep virtually all attacks away since all the burn hits only creatures and the green searches lands/stuffy's fast."
EES
2010-06-08 20:39:29 UTC
Honestly? You only need white. I would recommend Blue for some control/permission elements, actually. There is a wonderful combo out there with Stuffy Doll. The card required is called "Guilty Conscience", and costs 1 white mana. http://www.magiccards.info/sc/en/17.html <-- That is the card. If you do any damage to stuffy doll, either with a burn spell or its own ability, it will trigger Guilty Conscience, which in turn triggers its ability, which triggers Guilty Conscience again, causing an infinite loop of damage to your opponent. So 4 Guilty Conscience, 4 Stuffy Doll, an assortment of lands, probably 24, maybe a few Everflowing Chalices to ramp your mana up faster, some draw spells like Divination. Ponder is an excellent tool to find your Stuffy Doll or Guilty Conscience, Jace (Beleren OR Mind Sculptor, depending on your budget, both work) can draw you cards to help find your needed pieces. Day of Judgement and Wrath of God help control the field since Stuffy Doll is indestructible, it will take out all of your opponents creatures. Wall of Omens cantrips to help you dig through your deck and still protect you. Use some blue permission spells to counter or bounce anything bothersome that a Path to Exile or Day of Judgement or Oblivion Ring isn't around for or can't handle. Alright, now run off and make that deck! Warning, causing an infinite loop of ANY sort is simultaneously hilarious and annoying. Good luck!
Double A
2010-06-08 19:26:25 UTC
Yes, definitely red. Especially Lava Axe.



Throw in some blue too, that way you can counter those annoying bounces and "remove target whatever from the game, hahahaha this card is so overpowered" cards.



4 Stuffy Dolls are a must.
Kale
2010-06-08 18:35:18 UTC
My best bet for it would be an insane burn deck. use a few cards to pull him out of your deck and then hack at him with whatever you can. Preverably burn. where if its creatures the other person is most likely going to let it though enayway. Which would lean the deck towards red. But if you had to use white or green you could do a green deck that pumps elves, then use cards like hunt down, awesome card from lorywyn. One mana cost green instant that would let any of your guys bypass any creatures that they would prefer to block with. If you used white you could use cards like harms way that redirect damage which would inflict it straight back to him. But for that i would stay away from black and blue. Those are generaly counter and neg 1 type spells that wouldnt help you in your quest for a "stuffy doll" deck. Hope that helped.
Arix
2010-06-08 18:32:52 UTC
Red is a must. Use spells like Volcanic Fallout, Chain Reaction, and Breath of Darigaaz that deal damage to all creatures. If you want to get really cheeky, pair it with white Kor creatures - and not the new Zendikar ones, I mean the old ones from Stronghold that have the ability to redirect damage from themselves to another creature you control for free. If you have, say, three Kor creatures in play and a Stuffy Doll and you play Volcanic Fallout, you can redirect the damage from your Kor onto the Doll and deal your opponent a total of 10 damage from that one spell (2 from each Kor, 2 from the Doll, and 2 from the Fallout itself).
HD
2010-06-08 23:16:08 UTC
Burn obviously goes well with Stuffy Doll. Just burn the doll and it hurts your opponent. Certain white cards might go well with the doll also.



Pariah/Pariah's Shield: Pariah is a white enchantment that has all damage dealt to you dealt to enchanted creature instead. Pariah's Shield is exactly the same in equipment form. Just attach one to the doll and any attackers your opponent sends over/direct damage gets dealt to the doll instead and hurts the opponent.



Entangler helps with defenses as well. It lets the enchanted creature block any number of creatures. Obviously just have the doll block all their attacking creatures and any non-trample damage gets dealt to them instead.



Guilty Conscience is very nice and creates an infinite damage combo (whenever the doll pings itself it then pings the opponent. This causes the enchantment to then ping the doll again and the process repeats until the game is over)



Also, you might want try to get some cards to protect the doll from being targeted and returned to hand (thus destroying any enchantments) or removed from game itself.



Leonin Abunas is awesome for protecting your artifacts from being targeted by your opponents. The best part is that you can still target it yourself with the enchantments/equipments/burn spells previously mentioned, and he's not exactly a weakling with 5 toughness.



I have a deck with a couple Leonin Abbunas and have found that Mycosynth Lattice works wonderfully with those guys as well. They then give themselves "super shroud" as well as everything else you control.



So it looks like a deck with red for burn spells and white for protection (both for you and the doll) could be pretty nice.


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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