Question:
In Yu-Gi-Oh, what are some good cards that destroy multiple Opponent's Magic/Trap Cards?
Thanks888
2010-06-28 00:17:25 UTC
Please list as many cards as you know (Trap, Spell, or Effect Monsters) that can destroy the Opponent's Magic/Trap Cards on the field. Don't list cards that can only destroy 1 Magic/Trap Card. I only want cards that can destroy more than one (2, 3, 4, or all) of the Opponent's Magic/Trap Cards.
Six answers:
Deri
2010-06-28 09:40:55 UTC
any of them with effect of destroying spells and traps, regardless of requirement, will be listed here

(in order)



A wingbeat of giant dragon

ally of justice, decisive armor

ally salvo

beast king barbaros

black rose dragon

celestia, lightsworn angel

dark magic attack

delta crow anti reserve

demise, king of armageddon

des croacking

detonate

earthbound whirlwind

elemental burst

e hero storm neos

e hero startos

evil hero wild cyclone

fabled topi

fairy wind

fortune lady wind

fuh-rin-ka-zan

gandora, dragon of destruction

gigantes

gigastone omega

greenkappa

harpies feather duster (banned)

heavy storm

icarus attack

infernal flame emperror

JD

Kuraz, the light monarch

levia dragon - daedalus

majestic star dragon

malevolent catasthrope

malice dispersion

mega ton magical cannon

mobius, the frost monarch

moisture creature

offering to the snake deity

ojama delta hurricane

order to smash

R - righteous justice

rain storm

reckoned power

reign-beaux, overlord of darkworld

release restraint wave

saber slash

sacred phoenix of nephtys

shining silver force

short circuit

spell purification

spell shattering arrow

straight flush

the wicked eraser

tiger dragon

trap of imperial tomb

trident dragion

volcanic eruption

xx saber hyunlei



phew..I'm not sure if that list covers everything...
Aero
2010-06-28 03:11:46 UTC
Heavy Storm

XX-Saber Hyunlei

Malevolent Catastrophe

Straight Flush

Greenkappa

A Wingbeat of Giant Dragon

Mobius the Frost Monarch



Cards like Celestia for Lightsworns and Gyzarus for GBs can destroy 2 cards on the field. You can select 2 Spells or Traps for these effects.



Cards like Judgment Dragon and Demise, King of Armageddon can destroy all cards on the field, including all your opponent's Spells and Traps.



Others that might be useful:

Giant Trunade (returns all s/t to owners hand)

Xing Xhen Hu (selected 2 f/d s/t cannot be activated but doesn't destroy them)
2010-06-28 01:36:33 UTC
Heavy storm destroys every spell trap on the field



Harpies feather duster destroys all your opp.s



Nobleman of extermination destroys a face down speel or trap and if the destroyed was a trap then all traps with the same name is destroyed.



Mobius the frost monarch when its summoned it destroys 2 spell or traps on the field



Kuraz the light monarch when its normalled or specialled it destroys any 2 cards on the field.



Icarus attack tribute a winged beast destroy 2 cards on the field.



Horus the black flame dragon lv8 negate activation and effect of any spells so it blocks out your opps spells.



GB gyzarus when summoned destroys 2 cards on the field
2010-06-28 00:49:43 UTC
Cadrs that destoy spell and trap cards are:



Spell cards



LOD-015 Double Snare

Normal Magic

Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it.

Pros: This card can not only stop Jinzo, but also destroys Royal Decree.

Rating: 1/5



LOD-044 A Wingbeat of Giant Dragon

Normal Magic

Return 1 face-up Level 5 or higher Dragon-Type monster on your side of the field to the owner's hand and destroy all Magic and Trap Cards on the field.

Pros: This could work great for Dragon type decks, but other than that, this card can be useless. This has a good Heavy Storm effect for dragon decks. The only cards this could really work on is Luster Dragon #1 for Dragon decks.

Rating: 1.5/5



LOD-046 Stamping Destruction

Normal Magic

You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field to inflict 500 points of Direct Damage to the destroyed card's controller.

Cons: Once again, this card is only good for dragon decks. Plus this card gives your opponent the opportunity to chain the card that you target.

Rating: 2/5



AST-095

Dark Magic Attack

SPELL

Normal

You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.

Cons: Only works for Dark Magician decks, and you have to draw this card or already have it when you have a Dark Magician on your side of the field.

Rating: 2.5/5



LOB- 060

Remove Trap

SPELL

Normal

Destroys 1 face-up Trap card on the Field.

Cons: This card only works for face up Trap cards. Other than that this card could just be a bad top deck, or dead draw.

Rating: 2.5/5



SDJ -029

De-Spell

SPELL

Destroys 1 Spell Card on the field. If this card's target is face-down, flip it face-up. If the card is a Spell Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.

Cons: This card doesn't stop trap cards. If the face down card is a trap you just wasted a card. They can also chain quick play spell cards to this card.

Rating: 2.5/5



MRD-142

Heavy Storm

SPELL

Destroys all Spell/Trap cards on the Field.

Do I really need to talk about this card? The only bad thing is that it kills your Spell/Trap cards, if you have any on the field.

Rating: 4.5/5



MRL-047

Mystical Space Typhoon

Quick Play Spell

Destroy 1 Spell or Trap card on the Field.

This card is also self-explanatory too. There is a reason they restricted this card to one. Rating: 4/5



MRL-048

Giant Trunade

SPELL

Return all Spell and Trap cards on the Field to their respective owner's hands.

Cons: If you cannot finish your opponent off in the turn you played this card, they will get to reuse what they set. Your opponent can also chain to this card.

Rating: 3.5/5



PSV - 35

Nobleman of Extermination

SPELL

Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.

Cons: The targeted card can be chained. You have to remove the trap card if you have the same one in your deck.

Rating: 3.5/5



LON - 096

Bait Doll

SPELL

Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled



Pros: This card can stop Ring of Destruction or Torrential Tribute if the timing is wrong. It also negates the trap cards effect. Not only that but you can reuse this card again if you draw it from your deck.

Cons: If it's a face down Spell card it does nothing. Sometimes it not to good to draw this card again after you have already used it. Your opponent can also chain the face down trap card.

Rating: 2.5./5



Now the trap cards



MRD-129

Seven Tools of the Bandit

COUNTER TRAP

Pay 1000 of your life pints to negate the activation of a Trap card and destroy it.

Cons: The cost of 1000 life points. Useless to draw with Jinzo on the field. Useless to have with Jinzo on the field.

Rating: 2.5/5



PSV - 011

Dust Tornado

TRAP

Destroy 1 Spell or Trap on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.chain with this card. You can also set a Quick Play Spell card from your hand for the cards second effect.

Cons: You cannot use this on your own cards (Mirage of Nightmares.) Sometimes this can just be a dead card on the field. You have to wait one turn in order to use it.

Rating: 3.5/5
parlee
2016-10-21 05:46:36 UTC
Straight Flush Yugioh
pikapika212
2010-06-28 01:03:14 UTC
heavy storm



hyunlei


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