Question:
I have a magic the gathering question about deck building. What colors should my ally deck be?
anonymous
2010-07-27 18:50:12 UTC
I am reluctant to use 4 or 5 colors, but I might. I have a lot of green, red and blue allies, but I feel my white and black ones might be good too. Also, besides coat of arms, what non creature spells could power up my allies. Sorry this is so complicated, and thank you in advance.
Six answers:
MagicianTrent
2010-07-27 21:32:55 UTC
As the previous poster said, buffing your Allies is not necessary with your other cards, but protecting your key ones are.



Black is overall a bad ally color, though it does have one really good one: Bala Ged Thief. Red is pretty similar, with the only really good one being Kazuul Warlord.



The other three colors get more interesting.



White can get an amazingly fast start with the Hada Freeblade/Kazandu Blademaster combo, Kabira Evangel ensures free swings against most decks, and Ondu Cleric and Talus Paladin can keep your life up for a long time. Really, you can have pretty good success with mono-White Allies, so long as you protect them with things like Brave the Elements and Mark of Asylum.



Blue has the only flying Allies, in Umara Raptor and the one that give all Allies flying until end of turn. It also has Halimar Excavator (an amazing mill card), Seagate Loremaster (which will give you plenty of cards to draw) and Jwari Shapeshifter to ensure more copies of the Ally that your opponent is weakest against.



Green has a crazy mana engine in Haribaz Druid and a great buffing/token generator in Turntimber Ranger.



While my favorite Ally deck for fun is B/W built around Sanguine Bond, by far my most powerful is a very flexible G/U deck that looks something like:

4 Haribaz Druid

4 Halimar Excavator

4 Jwari Shapeshifter

4 Clone

4 Umara Raptor

2 Seagate Loremaster

2 Turntimber Ranger

2 Rite of Replication

4 Ponder

4 Divination

2 Kozilek, Butcher of Truth

1 Umalog, the Infinite Gyre



If they don't kill the Haribaz quickly, you can build Allies at lightning speed while milling them, then have the mana as early as turn 5 to kick Rite of Replication off Halimar for a minimum 180 card mill or off Umara Raptor for 5 7/7 fliers. The Legendary Eldrazi are there both for mill defense and as major beatsticks that are practical to get out quickly..
?
2010-07-31 16:39:39 UTC
Personally I think the only real option with allies is a blue white mill deck. Assuming you're keeping it in standard you use:



Creatures:

4x Kazundu Blademaster

4x Hada Freeblade

4x Ondu Cleric

4x Hedron Crab

4x Umara Raptor

4x Halamir Excavator

4x Jwari Shapeshifter



Spells:

4x Journey to Nowhere/4x Path to Exile (combos better with archive trap but rotating out soon)

4x Join the Ranks

4x Archive trap

4x Trapmakers Snare



Land:

8x Plains

8x Islands



You may want to go lighter on the snares and up your land counts. Still even in this form it can put some competitive decks in a bad state and can even mill out EDH decks.



The Hedron crabs are a great turn one play either drawing out a removal spell, or just plain knocking the top off their deck. Most of the rest of the cards are cheap to play meaning as turns go on you can start dropping multiple allies making them mill silly numbers of cards, the clerics also give you at worst a couple of extra turns. The last thing is the decks fall back win condition of beating them around the face with the blades and raptors.



One last thing about the deck is with the right sideboard (I no longer run this and can't be bothered re -working out the sideboard for it, sorry) you can after game one completely change strategy, yanking most of the mill, turning it into a beat-stick deck. A somewhat necessary change if you think they've sided in Emarkul.
?
2016-04-17 16:45:51 UTC
Well it depends on what u want to do, bash them with massive creatures? Control their creatures? Kill them with direct damage (fire balls and lightning and such) out last them? You can mix and match any of the colors together. Its what makes MTG so great. Every deck has the personality of the player in it. I just made a zombie deck and love it. I also created an angel and dragon (white and red) which is a work in progress. I also have a great green and white deck. The best part is you will never see two of the same deck. So just decide what u want to do and choose colors accordingly. Green = huge creatures White = life and proection Red = direct damage Blue = counter spell and control Black = evil, :) poison and death You could buy a pre made deck and customize it to your liking Have fun and build many decks.
john t
2010-07-27 21:25:39 UTC
i play a naya ally deck, it has it's good run during my fnm experience,

on it's own is pretty destructive deck that finishes the game on fourth turn given a good hand draw even if you're opponent was able to eliminate a few of your deck

naya ally plays

green white and red colors, forget the coat of arms, try playing it with:

ranger of eos

bloodbraid elf

goblin bushwacker



spells would only require you to play

naya charm

violent outburst.



you can follow my activities to know about my deck list.
?
2010-07-27 20:48:20 UTC
if you're running allies, they you shouldn't need other non-creature cards because your allies power each other up. the more allies, the better all your other allies become. but you might need some color fixing if you are running at least 3 colors. for example, you could have 10 forests, with rampant growth and cultivate and harrow to get your other basic lands. that way you can reliably cast all the colors in your deck
Trevor O
2010-07-31 08:44:03 UTC
try all colors then find the colors ur bad at and take those colors out but normally blue/green /white


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