zelos
2010-07-28 11:34:41 UTC
Without further adieu, this is my Blue and Black (UB) discard deck. I'll give the card list first then explain the deck's strategy.
Sphinx of Magosi x1
Echo Mage x1
Surrukar Spellblade x1
Hedron Crab x1
Grixis Battlemage x2
Screeching Sliver x3
Tome Scour x4
Jace's Erasure x4
Traumatize x2
Haunting Echoes x1
Sign in Blood x3
Temple Bell x2
See Beyond x4
Doom Blade x3
Wall of Bone x2
Howling Banshee x2
LANDS:
Creeping Tar Pit x2
Drowned Catacomb x1
Mystifying Maze x1
Island x12
Swamp x8
How the Deck Works:
The initial idea of the deck is to turn the game not into a matter of life, but a matter of libraries. The deck has little concern with attacking the opponent, but the abilities and attacks of Sphinx of Magosi, Howling Banshee and Creeping Tar Pit are there just in case. The idea of the deck is simple yet complex: you want to deck the opponent by decking yourself, almost like attempted suicide. The reason I say that is because to play this deck you'll be using a ton of draw spells and essentially using at least half your deck very quickly. On turn one, a Tome Scour or Screeching Sliver should be played to begin the assault on the opponents deck. By turn two, you should begin using draw spells such as See Beyond to work on pulling Jace's Erasure, a key card in this deck.
Once you pull this card, you wanna keep adding mana and playing draw spells, and you can also play the weenie-ish creatures in the deck for defense... if your opponent does not attack, however, be sure to use the Sliver's ability at the end of his turn, and use Doom Blade to clear out the big threats. (Not the black ones, of course.) In the late game, you will most likely have two Erasures out at least, and by now you should have Traumatized him at least once. It is also key to get Sphinx of Magosi, Surrukar Spellblade and Echo Mage out, because they can ultimately draw you tons more cards, and Echo Mage can redefine Tome Scour and Doom Blade for you.
Your ideal game finisher here is none of these cards, however... if you truly want to reveal the theme of this deck, Haunting Echoes will do that for you. Near the end of a game when the opponent is Traumatized and then some, Haunting Echoes could ultimately leave your opponent with a deck full of lands until they inevitably get decked.
So what do you think? You like it?